home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Assassins - Ultimate CD Games Collection 4
/
Assassins 4 (1999)(Weird Science).iso
/
docs
/
misc
/
rhythm_king.doc
< prev
next >
Wrap
Text File
|
1992-09-02
|
17KB
|
463 lines
Rhythm King - The Game of Music Management
(C) 1997-98 Will Morton
Rhythm King gives you the job of managing a brand new pop band, who, with
your help, might just be able to do a "Spice Girls" and conquer the world of
music in a mega short time. You can get hit singles, number 1 singles, play
at Wembley, write a film soundtrack in Hollywood, win the annual Music
Awards, and make a million quid!
The idea from this game came from a very old C64 PD game (which I can't
remember the name of) which I used to play all the time. After playing the
game on MagiC64 Emulator, and being appalled at how slow the game played (it
was very slow on the C64, but on the emulator it was terrible!) I decided I
should program my own version.
I picked up Amos Professional (which I had been dabbling in for a couple of
months) and started. After programming part of the game (the gig section) I
decided that I shouldn't do a straight conversion and that it would be
better for me to discard the bits of the original game that I didn't like,
and add new bits that I thought would improve the game. The final result is
quite a different game to what I was originally trying to do!
Enjoy it!
Distribution
This game is NOT shareware! You do not HAVE to pay a penny for it! However,
if you could help me with a couple of things, I would be most grateful!
This game may be copied freely to who ever you want, on the condition that
no files belonging to this game are distributed seperately, or that any file
is altered in any way.
This game may be distributed by PD libraries, providing that no more than
£1.50 is charged (including copying charges, disk, labels, postage and
packing).
This game may be distributed on Magazine Cover CD's, CD Roms, Aminet,
Internet etc...
Magazines note: Please ask my permission if you want to put this game on
cover floppy-disks!
This game was released on 19th January 1998, and was enetered in Amiga
Format's "Readers Game" monthly competition.
Requirements
Rhythm King (Normal Version)
Any Amiga (I think) 1 meg
amos.library in LIBS dir (included in archive) and powerpacker.library in
LIBS dir (included in archive).
The normal version has been tested successfully on the following
configurations:
*Amiga 500+, 1 meg
*Amiga 1200, 10 meg, CD Rom Drive, Hard Drive
*CD32, SX1, 6 meg, Hard Drive
Rhythm King (General MIDI version)" link "General MIDI Instructions" 0}
version)
Any Amiga (I think) 1 meg MIDI Interface in Serial Port -OR- Project XG (or
similar) in Serial Port
amos.library in LIBS dir (included in archive), powerpacker.library in LIBS
dir (included in archive) and medplayer.library in LIBS dir (included in
archive).
The GM version has been tested successfully on the following
configurations:
*Amiga 1200, 10meg, 030/50 accelerator, CD Rom Drive, Hard Drive, Datel MIDI
Interface, Korg X5 synthesiser
Usage
Load Workbench and just double-click on the "RhythmKing.exe" icon to load
the normal version, or double-click on the "RhythmKing(GM).exe" icon to load
the General MIDI version.
Make sure the Rhythm King game is in the same directory that the "SFX"
directory is.
Ctrl-C at any time will quit.
There is a cheat mode in this game!
NOTE: This game MIGHT self boot, but don't take my word for it, as it
probably doesn't!
Rhythm King - The Game of Music Management
HD Installation
This should be self explanatory for most of those who own hard drives, but
here is a step-by-step guide for those who don't know what to do.
1. Copy "medplayer.library" to your LIBS dir.
Copy "powerpacker.library" to your LIBS dir.
Copy "amos.library" to your LIBS dir.
2. Make a directory on your HD called "RhythmKing"
3. Copy the "SFX" directory to your RhythmKing directory
4. Copy "RhythmKing.exe" to your RhythmKing directory
Copy "RhythmKing(GM).exe" to your RhythmKing directory
5. Copy "RhythmKing.guide" to your RhythmKing directory
The entire HD Installation of this game should require no more than 850k
General MIDI
Rhythm King has enhanced sound effects and music for those of you who own a
MIDI interface and a piece of GM compatible equipment, or those of you who
built the Project XG synth.
I believe that this is the first game on the Amiga which supports the
General MIDI standard; please correct me if I'm wrong!
If you do not have a General MIDI synth, then this section of the guide will
be of no use to you.
General MIDI instructions
You should have a MIDI interface connected to the serial port of the Amiga,
with the Amiga MIDI OUT connected to the Synth MIDI IN. Unless you have a
larger MIDI set-up, you should ignore the MIDI THRU connections and the
Amiga MIDI IN.
Depending on your MIDI set-up, you may also need to have an audio mixer of
some description, with the Amiga audio outputs in two of the mixer channels,
with the Synth audio outputs in another two mixer channels.
I have tested this General MIDI version on my own MIDI equipment, and it
works perfectly. I have not had the opportunity to test it on any other
set-ups, but as long as your equipment is GM compatible you should have no
problems.
Project XG owners:
I have not built the Projext XG synth, but by reading its instructions I
cannot see any problems arising. If you do have problems then please
contact me with as much detail as possible and I will do what I can to help.
Playing the Game
Once the game has loaded and decrunched, you should be presented with the
title-screen. Press any key to start the game.
You will now be asked to enter your name, the amount of people in your band,
the band name, and the difficulty level (1=easy, 2=Medium, 3=hard). The
difficulty setting does not make it any harder to play the game, it only
alters the amount of time you will be managing the band. The easy level
will allow you to play for 1500 "days", the medium level will allow you to
play for 1000 "days", and the hard level will allow you to play for 500
"days".
As soon as these details have been completed, you will be presented with the
main game screen.
Pressing Ctrl-C at any time will quit.
The Main Game Screen
1. Statistics
2. Rest
3. Rehearse
4. Gig
5. Tour
6. Record
7. Equipment
8. Publicity
9. Gifts
10. Loan
11. Restart
Statistics
The statistics page shows you how well you are doing in many aspects of the
game. It shows you how much cash you have, how popular you are, how much
energy you have, how happy the band is, how many days have passed, how many
gigs you have done, how many tours you have been on, how may hit singles you
have had, and an overall score.
The overall score is generated by taking many factors into consideration,
and can go down as well as up!
You start the game with £500, which should be enough to get you started if
you use it wisely!
The band's popularity is 10 at the start of the game, but will increase as
the band gets more well known. You can increase the bands popularity by
gigging, going on tours, publicity, and so on.
As the band rehearses, play gigs, go on tour or whatever, their energy will
go down. You can gain more energy by resting. In certain circumstances,
the more energy the band uses, the better their performance will be, but you
should also take into consideration that the more energy they use, the more
time they will need to recouperate!
The bands happiness is very important. If they have a low happiness rating
for a long while then they will sack you and find a new manager! A lot of
factors can affect the bands happiness, including overworking them.
Rest
As the bands energy gets low, they will need to rest in order to
recouperate. Each day they rest, they will gain 100 energy points. You
need not worry about they band dying from exhaustion, as the doctor will
remind you if their energy level gets particularly low.
Rehearse
If you wish, you can tell the band to rehearse their songs which will
increase their skill. It costs £20 per day to hire a rehearsal room.
Gig
There are 10 different places for your band to play a gig: They can busk in
the street, play at a pub, play at a club, play at a local festival, play at
the Town Hall, play at a local Concert Hall, play at a local Stadium, play
at the McAlpine Stadium in Sheffield, play at the Birmingham NEC, and play
at Wembley Stadium.
Obviously, your band will not be able to play at all of these venues
straight away, as they will need to build up popularity before venue
managers will take any notice of them. It may take some time to become
popular enough to play at some of the bigger venues, but you will be
rewarded by being able to charge more per ticket and have larger crowds.
You will be able to play at a local festival while you are still relatively
unknown, and this is an excellent way of getting exposure for your band. The
problem is, is that festivals are not being constantly staged, so you will
be lucky to find one!
Tour
There are 5 tours available; England, Germany, France, Japan and America.
They all cost different amounts to go on, and last for varying amounts of
time.
You must be careful about touring, as sometimes it will cost more money to
go on than what you will earn!
When you embark on a tour, you will get a status report showing you how much
you earned on each gig of the tour. Each date will be accompanied by the
notes of a chord. If the notes are ascending, that gig went well. If the
notes are descending, the gig didn't go very well.
At first impressions, you may think that the amount of money you earn from a
successful tour is not much compared to what you earn from playing a gig.
This is true looking at it from a financial viewpoint, but tours are
generally better for exposing your band, and use less energy than good gigs.
Record
This option will only become available when you have a record deal.
Depending on your popularity, certain record companies may approach you with
record deals. As you are the band's manager, it will be up to you to sort
out the best deal with the best company!
If you have a record deal, you can record your album. You can choose how
much to spend on recording the album (the more you spend, the better the
result, generally), and what to call your songs. After the album has been
recorded, the record company will take the reigns from now on, and release
it (and any singles) without you having to worry about anything. Promotion,
however, will still be left up to you!
Equipment
This section allows you to buy new equipment. At first, this may seem like
a pointless option as you already have some equipment, but your equipment
might get stolen, thus rendering it impossible for you to earn any more
money until you buy some more.
If you are lucky, the police may find your stolen equipment, but don't hold
your breath!
Publicity
As you are the band's manager, it's up to you to make sure they get good
publicity. There are several ways of going about this:
1. Fan Club. You can set one up (if you can afford it), or if you already
have one, you can send gifts to the existing members, just to make sure they
stay fans!
2. Advertise on billboards, radio, music papers and magazines, and TV.
3. Bribe a music journalist. It's up to you how much to bribe the
journalist, and even if you do bribe him, he still may not give your band a
good review..... but if he does, fame is yours!
4. Go on a promotional tour of record shops, signing posters and CD's. You
will of course need a record deal before you can sign your records!
5. Cause a scandal. You can do this by trashing a hotel room, swearing at a
music awards show, attacking a reporter, or even "anonymously" tipping off
the press that you are doing drugs.
Gifts
If your band is very unhappy, you can cheers them up by buying them gifts!
DON'T FORGET: If you have 4 band members, and you give them a magazine
subscription, it will cost 4x£50! The price for each gift is not the total,
it is per band member!
Loan
If you are skint and need some money quick for a good investment, you can
borrow money off your bank. The bank will lend you £5000, and you will pay
them £5500 back in 28 days. Paying off the loan is automatic; the money
comes straight out of your account after 28 days.
Restart
This menu gives you the choice of either restarting the game, quitting the
game, or reading a small "about" section.
Disclaimer & Copyrights
You use this software at your own risk. The author (Will Morton) accepts no
responsibility to any damage caused to anything you own. Having said that,
I really don't see what damage it COULD possibly do.... but I'd better say
it anyway!
Rhythm King, Rhythm King GM are copyright Will Morton 1997-98. All game
code, graphics, sound effects and music are copyright Will Morton 1997-98.
Amos.library is copyright Europress Software
Powerpacker.library is copyright Nico Francois
Medplayer.library is copyright Teijo Kinnunen
Rhythm King - The Game of Music Management
Help!
I am trying to locate the following things, and if anybody could help me (or
even point me in the right direction) I would be extremely grateful.
I am looking for:
1. TIMES OF LORE by Origin Software. I would like it on Amiga or C64.
2. ORIGIN SOUNDTRACK CD Vol 1, 2 or 3.
3. Anything associated with MARTIN GALWAY
4. Anything to do with THE A-TEAM (Yes, the 80's TV show. It's my fav!)
5. Instructions of how to build a synth from a SID 6581 chip from a C64.
6. Things to do with BETTY BOO
If you can help, then please contact me!
Credits
Design, Programming, Music, Sounds and Graphics by: Will Morton
Additional Ideas: Adam Capone
Playtesting: Chris Morton, Adam Capone, Nick Rolls and Will Morton
Original idea from an old C64 game.
Programmed with Amos Professional.
Music written using OcatMED Pro V4.
Graphics drawn with DPaint4.
Guide created with Blacks Editor and Heddley.
Greetings to: Mam, Dad, Uncle Gnash, Nick, Capone, Chris (Ginner), Lizzie,
Oondy, The Menzies in York, any Amiga musicians, and anyone who thinks they
should be on here.
About the Author
My name is Will Morton, I am 19 years old and am currently living in
Newcastle, as I am studying a two-year HND course in Music Technology at
Newcastle College.
I have had an Amiga since 1988, and currently own an A1200, 10 meg,
030/50mhz accellerator, 850meg HD, CD Rom Drive, Sampler, MIDI Interface, 16
channel mixer, 2 synths and a Zoom effects unit. I also have an old A500
for playing on those ancient incompatible games!
I am a C64 freak (particularly the music side of the C64) and am a total
addict to Martin Galway's music.
I like watching films and TV, and am currently enjoying watching the A-Team
repeats on Bravo on Sky TV.
I am also writing the music for a new commercial game, FUBAR. Check out the
web-page at: http://homepages.nildram.co.uk/~oondy
If anyone wants music written for their commercial game/film/whatever, then
please write to me. I can supply music in almost any format.
If you want to contact me for any reason, then please feel free! (Especially
if you can help me with a couple of things!)
My Newcastle Address (valid until Summer 1998):
Will Morton, 41 The Pines, Park Road, Newcastle-upon-Tyne, NE4 7ET.
email: music72@ncl-coll.ac.uk (valid until Summer 1998)
After June 1998, please write to my Parents Address, who will then forward
your mail. The address is:
Will Morton, 89 Fordlands Road, Fulford, York, YO1 4QR.
Cheers!
Also by The Author
Here's a list of some other stuff I've done:
* Q's Lottery Generator. A simple lottery number generator
* TKGLoader. A script that will make it easier to load The Killing Grounds
from Team 17. (That's if you had to boot without startup-sequence like I
had to)
* Q's New Icons. Hmmmmm.... some terrible icons I "drew"
* QGalway.lha. A set of conversions of some Martin Galway tunes.
* Semi-Paqman. A "sort of" Pacman game...
* Father Jack Joystick Tester. A utility I programmed to test your
joystick, featuring Father Jack from Channel 4's "Father Ted"!
If you want this stuff, send me a DSDD disk and an SAE (or IRC) and I'll
copy it for you. I will upload it to the Aminet as soon as I figure out how
to do it! (I'm still wet behind the ears when it comes to the internet!)